![]() For device builds, they're using AMDeviceService, which is probably a version of Apple Mobile Device Service.Also, simlauncher stays only until the actual application is running in the simulator. iOS Simulator seems to be launched by launchd, so simlauncher is definitely not launching it by itself.Could it be Applescript again? I thought iOS Simulator.app was not scriptable. On looking at Activity Monitor, I see that osascript gets launched from simlauncher before the simulator is launched.I wonder what the magic behind it could be. They seem to be using a closed tool called 'simlauncher'. When I had to automate the deployment of my projects I had to resort to Applescript and GUI automation. With Kotlin Multiplatform Mobile now in Beta now and on track to becoming stable, it’s a great time to start learning and gradually adopting it, as you won’t have to deal with major migration issues while we work to deliver all the improvements required for a stable release.I just looked at JetBrains's App Code IDE and it seems to be able to launch the iOS Simulator and run applications in it. We are excited to see how companies of all sizes from all around the world are joining the Kotlin Multiplatform community, and we are looking forward to supporting them further. Specifically targeted at iOS publishing, teams can implement the Internal SDK Flow approach, today’s best practice to quickly integrate KMM into production app builds. KMMBridge is a set of build tools that allows mobile teams to successfully publish shared code faster than ever with Kotlin Multiplatform Mobile. Touchlab has announced KMMBridge, part of their Faktory tooling suite.The developers are looking for feedback about people’s experience of using these Jetpack libraries in multiplatform projects targeting Android and iOS applications. The libraries available as part of this experimental preview are Collections and DataStore. The Android team at Google has shared a preview of Kotlin Multiplatform libraries in Jetpack.We think these developments will make your experience with Kotlin Multiplatform Mobile even more enjoyable: We have some exciting news to share about the evolution of Kotlin Multiplatform’s ecosystem. Sharing Data Layer Between Android and iOS | Mohit Sharma, Realm (November 8, 15:00 UTC).Įxplore the evolving Kotlin Multiplatform ecosystem.Dependency Injection in Kotlin Multiplatform Mobile projects | Anna Zharkova, UseTech (November 10, 15:00 UTC). ![]() Making your Android application work on iOS | Kevin Galligan & Russell Wolf, Touchlab (October 25, 15:00 UTC).Getting started with Kotlin Multiplatform Mobile | Pamela Hill, JetBrains (October 20, 15:00 UTC).The best way to start learning Kotlin Multiplatform Mobile is to get some hands-on experience with it! We invite you to join a series of upcoming webinars covering the basics of Multiplatform Mobile and demonstrating some of the most popular use cases: It offers insight into the potential uses of Kotlin Multiplatform Mobile, how you can benefit from it, how it works under the hood, and of course, our plans for the future of the technology. As the first step on your journey, we invite you to watch this video from the Kotlin Team and some of our early adopters. Now is a great time to start learning and gradually adopting Multiplatform Mobile. It also means we’ll be actively working to minimize any migration issues you might encounter. Kotlin Multiplatform Mobile’s promotion to Beta means that the technology is almost done and is safe to use in your projects. We are happy to announce that Kotlin Multiplatform Mobile has reached Beta and it is on track to becoming stable. Our early adopters, including many of the world’s leading companies like Philips, Netflix, Baidu, and VMWare, gave us invaluable feedback that helped us find the right balance between allowing you to reuse your existing Kotlin code and providing you with access to platform-specific features. While Multiplatform Mobile was experimental, the Kotlin team tried various approaches to memory management, libraries, and project configuration to provide you with the best development experience. Kotlin Multiplatform Mobile is an SDK for iOS and Android app development that allows you to maintain a shared codebase for networking, data storage, and analytics, as well as the other logic of your Android and iOS apps. Kotlin Multiplatform Mobile – a technology that allows developers to share the logic of iOS and Android apps, combining the benefits of both cross-platform and native development approaches – is now in Beta! Check out a video from the Kotlin team and some early Multiplatform Mobile adopters, get hands-on experience through a new series of webinars, and start using it today!
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